Industry body Interactive Games and Entertainment Association’s (IGEA) Digital Australia 2020 research report found that 70 percent of Australians who play video games do so on their phones. Naturally, quantity is no reliable measure of quality, but it certainly is a strong indication of popularity. Comparatively, PC’s Steam marketplace reached 30,000 games earlier this year. When upcoming game subscription service Apple Arcade was announced, Apple revealed that of the 2.2 million apps, over 300,000 of them are games, adding weight to CEO Tim Cook’s claim that iOS is currently the world’s largest gaming platform. Now, it boasts approximately 2.2 million apps, and its main competitor, Android’s Google Play Store, is estimated to feature similar numbers. When Apple’s App Store first launched in 2008, the shopfront hosted a meagre 500 apps. Mobile, The Largest Gaming Platform In The World This is bizarre, considering the popularity of games such as Pokemon Go proves millions of people use their phones for far more than messaging, calls, and watching porn. Regardless, one thing is clear: mobile is a platform tarred with a preconceived notion from some groups that it is a lesser way to engage with games. For a game that’s not out yet, Diablo Immortal sure has generated many opinions about its poor reception.
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